Pokémon Too Many Types 2
Category: GBA
Author: Kobazco
Date: 2025-12-25
Description
It is an absurdly ambitious sequel that pushes the Pokémon engine to its absolute limit with a staggering 80 types. Set in the Hoenn region two years after the Primal Groudon/Kyogre disaster, you play as a new arrival to Lilycove City tasked with navigating a world where type matchups have evolved into a complex web of 80 elemental affinities. This "silly reskin" hack is secretly a strategic depth-bomb, featuring 3-type Pokémon, 131 new moves, and a refined "Battle Challenge" post-game facility. Produced by Alpharad and developed by Too Many Productions, it offers a totally unique, randomized, and high-difficulty experience for players who want to throw the standard type chart out the window.
Features
- 80 Total Types: A massive expansion of the Pokémon type chart, introducing 80 unique elemental affinities with custom type-boosting icons.
- Triple-Type Pokémon: Pokémon can now possess up to three types simultaneously, allowing for incredibly complex offensive and defensive interactions.
- Sequel Storyline: Set two years after the Primal Groudon/Kyogre disaster, players explore a Hoenn region still recovering from ecological collapse.
- 131 New Moves: A large library of brand-new moves designed to complement the expansive 80-type system.
- 17 New Mega Evolutions: Introduces 17 custom Mega Evolutions, including forms for Pidgeot, Lopunny, and Houndoom, obtainable through the post-game Battle Challenge.
- 398 Pokémon Regional Dex: A custom Pokédex featuring species from Generations 1 through 6, balanced specifically for this unique type system.
- Dynamic Level Scaling: Trainer levels and world difficulty scale based on your badge count, keeping the challenge consistent throughout the journey.
- Post-Game "Battle Challenge": A Battle Tower-inspired facility in Lilycove Contest Hall where you battle trainers with random teams, earning BP for moves, items, and Mega Stones.
- Advanced Battle UI: Press the 'L' button in the party select screen to instantly auto-heal, or press 'L' during battle to scout enemy Pokémon info.
- Nuzlocke Support & Randomizer: Includes built-in randomizer modes and Nuzlocke-friendly mechanics to ensure high replayability.
- Soft Level Caps: Prevents players from over-leveling past the Gym Leaders, ensuring boss fights remain a tactical test of skill.
- No EV System: Effort Values (EVs) have been completely removed from the game, putting all Pokémon on equal footing.
- Quality of Life Toggles: Features include infinite Rare Candies, the ability to jump directly to the level cap, and a toggleable "speed-up" mode using the Ctrl key.
- Custom Mechanics: Includes field move usage without teaching HMs and an internal day/night cycle (visual only).
- Hardware Accuracy: Meticulously developed for and tested on mGBA and official GBA hardware for the best experience.
- Interactive Overworld: Interact with visible Pokémon spawns in the overworld, including rare boss encounters with boosted stats.
- Improved Trainer AI: Trainers are randomized based on class to showcase the variety of the 80 types, while major bosses like Gym Leaders and the Elite Four remain static to ensure a balanced difficulty.


Pokémon Too Many Types 2
Game Description
It is an absurdly ambitious sequel that pushes the Pokémon engine to its absolute limit with a staggering 80 types. Set in the Hoenn region two years after the Primal Groudon/Kyogre disaster, you play as a new arrival to Lilycove City tasked with navigating a world where type matchups have evolved into a complex web of 80 elemental affinities. This "silly reskin" hack is secretly a strategic depth-bomb, featuring 3-type Pokémon, 131 new moves, and a refined "Battle Challenge" post-game facility. Produced by Alpharad and developed by Too Many Productions, it offers a totally unique, randomized, and high-difficulty experience for players who want to throw the standard type chart out the window.
Original Creator
Original Creator
Visit Source / Author Website
https://www.pokecommunity.com/threads/pok%C3%A9mon-too-many-types-2.539542/
Project Version 1.4 (Completed) - 12/24/2025 - This is a complete game. The main story and the custom post-game are both finished and playable from start to finish.
Key Features
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